The characters in Fable 2 have a unique opportunity to turn as progress. You'll find this system just like the first edition of Fable with a few minor tweaks.
The main attribute of the character in the story 2 is good and evil. Obviously, if you pickpocket or attack innocent people in the game it will increase your characters level of evil. When a character is evil, they tend to be afraid of all the other characters in the game. If traders will talk to you, you can find them trying to charge you increase the price. On the opposite side, if your character is good to be welcomed and loved by other people in the game. It can also lead to a discount on the purchase of goods. At secondary level a player can become pure or corrupt. While losing clarity in the end transformed the character of evil is a much smaller scale. This allows the player to get a little more flexible with his / her actions in the game.
Another unique aspect of Fable 2 characters is their ability to convert graphics, depending on actions taken in the game. For example, if your character has high strength, the character will become more muscular, or if you eat too much your character will become fat. This type of image morphing provides a kind of relationship with player karaktera.Igrač decide how they want their character to look by its actions in the game su.Dugo time player game can notice small changes in their characters age over time. As the character progresses it is only natural for the character ages.
Although only a few examples of the unique character of anticipated Fable 2, you can begin to see how game designers are connecting with the players on the field more realistic. This type of image morphing is rarely implemented in games, because the extreme amount of time required for coding and implementation of graphics.
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